Click here to download the SERVER + CLIENT
What’s Included:
Compressed Asset Bundles:
Formats: .resourceFile, .unity3d
Compression: LZMA
These are original FusionFall bundles compatible with clients like OpenFusion
Note: Not ideal for modding due to compression
Decompressed Asset Bundles...
This program creates skeletal rigs for 3D characters, using the Bip01 naming convention (the Biped system)
The Bip01_ prefix is automatically applied when a Biped skeleton is created in 3ds Max.
It’s a predefined rig system used in Max for animating humanoid characters.
Each limb, finger, toe...
This program creates skeletal rigs for 3D characters, using the Bip01 naming convention (the Biped system)
The Bip01_ prefix is automatically applied when a Biped skeleton is created in 3ds Max.
It’s a predefined rig system used in Max for animating humanoid characters.
Each limb, finger, toe...
This version of Blender (2.77) is required to animate 3D models that can be imported into Unity 2.x, you must export them in the FBX 6.1 FORMAT! If you want to mod FusionFall don't use modern Blender.
The Blender Foundation and online developer community are proud to present Blender 2.77...
This script is a critical utility for anyone trying to export custom asset bundles with Unity 2.6.1—particularly on Mac.
It enables you to export asset bundles using Unity's old BuildPipeline.BuildAssetBundle function with full dependency tracking.
It has been structured for easy use in your...